Concept art for games and film
Marta Kowalczyk
Keyframes, environments, vehicles and props, painted for the shot rather than the wall.
01Hull plating
02Welding crew
03Sodium floods
01 Orbital Drydock · 02
02 Low Tide · 02
03 Field Kit · 02
04 Salt Road · 02
05 Rail Crawler · 02
06 The Greenhouse · 02
07 Undercity Lanterns · 02
08 Undercity · 02
09 Tidewater Skiffs · 02
10 The Long Winter · 02
11 Ration Tins and Radios · 02
12 Hauler Mk II · 02
13 Low Tide · 03
14 Orbital Drydock · 03
15 Field Kit · 03
16 Undercity · 03
17 Hauler Mk II · 03
18 Salt Road · 03
19 Ration Tins and Radios · 03
20 The Greenhouse · 03
21 Rail Crawler · 03
22 The Long Winter · 03
23 Undercity Lanterns · 03
24 Tidewater Skiffs · 03
25 Undercity · 04
26 Orbital Drydock · 04
27 The Greenhouse · 04
28 Salt Road · 04
29 Low Tide · 04
30 The Long Winter · 04 Projects
On the timeline
Twelve projects on four tracks. Every clip is as long as the set behind it, and opens it.
V1 Keyframes
V2 Environments
V3 Vehicles
About
Behind the frames
I paint the frame a director points at when they say “like that.” Keyframes, environments, vehicles and props for games and film, over blockouts I build in Blender, with one warm light in every shot. Four years of matte painting at a Warsaw VFX house taught me the rest.
- Keyframes
- Environments
- Vehicles
- Props
- Paint-overs
Role Concept artist
Based Warsaw
Since 2015
Tools Photoshop, Blender
Status Open for one project From January 2027 · replies within two working days
Clients
Credits
- Keyframes Halcyon Interactive 2026
- Environment concepts Bramble & Vane 2026
- Keyframes Mirror Lake Pictures 2025
- Vehicle design Kestrel Studio 2025
- Keyframes Northlight Games 2024
- Prop design Halcyon Interactive 2024
- Environment concepts Kestrel Studio 2023
- Matte painting Praga Post 2015 to 2019
Send the brief.
One paragraph about the project, the platform and a date is enough to start.
Thank you - the brief landed. I reply to everything within two working days.